The Reaper of the Wheat
August 8, 2009, 11:06 am
Filed under: Mechquest
Star Captain Monthly Mecha (August)

Star Captain Monthly Mecha (August) - www.mechquest.com
Sorry for the bad pic, part of the mech is hidden off-screen so I had to do it mid-attack, so the scythe is held at a funny angle/place, and the head is hidden.

As a new month as rolled around Mechquest has released it’s newest Star Captain (SC) monthly mecha – The Reaper. It focuses on Damage Over Time (DOT) and as such boasts a few different special abilities to go with it. Beyond this is the ability to level up as you level up, so it becomes obselete at a slower rate than other mechs. I bought the best version I could – the Level 20 version, which can level up to level 23 (my current level, as of writing, is 22).

So, off I went to test out this mecha, and to figure out a strategy to use it. The first thing I notice when I went in to battle is that the body attack had an automatic cool down of 99 turns already on it. This confused me, but I’ll come back to it later.

The first default weapon I’ll talk about in depth is the head – “Odious Sonic Beam” (where the word Odious is different on each version of this mech). It isn’t that strong of a weapon, but when it’s last hit hits, it has the ability to DOUBLE your DOT effects, which are already fairly strong for this mech! I ALWAYS start out the battle with this attack while using this mecha, as it can speed things quickly to an end!

The next attack I will focus on is the “Odious Reaper’s Mark”. A single hit weapon for the Front Shoulder slot, it also has a unique ability. By covering your opponent in a heavy coating of red dye (not sure if the dye changes colours, it might do depending on your colour settings but mine shows up as red), it makes it easier to hit them. So, if you can hit better, you’re more likely to be able to inflict your DOT effects on your enemy. I don’t often use this, but it’s a good thing to have in case your opponent has either a dodge bonus, or they can lower your Bonus To Hit.

The next thing I’ll talk about is the three main weapons of the mecha – the Odious Scythe, Odious Blue Blade and the Odious Chakra Launcher. The Scythe sits on your front arm, the Blue Blade is a hidden energy weapon in your Back Arm, and the Chakra Launcher is that big thing on the Back Shoulder. They each have a DOT effect, so when given the head’s DOT booster it’s REALLY effective. The Scythe has a single attack, while the Chakra Launcher and the Blue Blade have 2. From the looks of the damage I’ve put out, it seems like the Chakra Launcher might be the strongest.

Finally, the body attack. Those of you who are unfamiliar with this game might want to know what the “body” slot is. It’s unique to every mech design – you can’t equip another one (which you can do with all the other slots). The Reaper’s body attack is called the Odious D.F.A, which stands for “Death From Above”. As noted before it has a 99 cooldown at the start of the battle. Well, it shows 99 next to the weapon on the battle menu, but when you hover you notice it has pretty much an infinite cooldown. So, how do you activate it? Once you get to below 25% of your health in a single battle it will be available to use, and it’s a great weapon too! The reaper jumps in to space and then dives down on to your enemy. It has the ability to destroy the enemy’s head weapon (although I haven’t experienced this yet) and also inflicts a stun effect on your opponent. It’s best to use this attack with the Reaper’s Mark activated, so you can ensure the effects will take hold on your enemy. The stun is really useful, as when you’re low on health it can keep you alive and also give your DOT effects some free reign on your enemy’s systems.

Now, enough about weaponry, let’s get to the aesthetics. The mech looks pretty cool, with my only dislike of it coming from the feet. They just look horrible, but I suppose I can deal. Blades are a big thing on this mecha, with all but one attack involving sharp weapons, and the design incorporating blades in the shoulders, feet and elbows. I’m not quite sure why they went with a double-ended scythe though, since you only use one end of the blade, and the other end is normally hidden off-screen when standing still, but I suppose it makes for a nice look.

Overall I like this mecha. It’s a huge improvement on last month’s Aegis mech (which looked horrible and had a “type” I didn’t like, so I didn’t buy) while also being more effective (in my opinion) than the Warbear mech.

So, that’s the end of this review, see you next time everyone, Bye Bye!

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